AIRSOFT RULES
AIRSOFT ROE
All directives outlined in the Airsoft Rules of Engagement are provided to give the participants involved a safe, fun and honorable experience.
The 3 most essential rules to remember are:
1. KEEP YOU EYE PROTECTION ON
Only FULL SEAL goggles will be permitted. ALL eye protection must be ANSI Z87.1 rated. Shooting or sunglasses will NOT be permitted. Although paintball style masks are STRONGLY recommended, they are not required. Approved eye protection must be worn at all times while in the chronograph station and target range and while on the playing fields. If you take your eye protection off in these areas you are risking the loss of an eye. Any participant that is found not wearing eye protection in these areas will be immediately removed from the game. If this happens twice the participant will be removed permanently for the day without refund. While on the playing field, if you must clean your eye protection, do not remove it. Wipe the outside of with your glove, shirtsleeve, a handkerchief or a clean soft rag. Never lift the eye protection and wipe the inside. If they can't be wiped and/or vision is impaired, then leave the playing field or call for assistance in leaving the playing field. If your eye protection comes off, comes loose from the frame, comes loose at the strap or lens cracks on the playing field, place your hands over your eyes, droop to the ground, call out: "EMERGENCY" and yell for assistance. Do not look up. Anyone assisting must hover over the participant until he gets the eye protection on and/or is escorted off the playing field. Never shoot at anyone who is not wearing approved eye protection.
2. REMOVE THE MAGAZINE FROM THE WEAPON, DISCHARGE ANY CHAMBERED ROUNDS, TURN THE SELECTOR TO SAFE AND PUT IN PLACE THE BARREL BLOCKING DEVICE.
Magazines should be removed, selectors should be on safe and barrel blocking devices should be in place while in the staging and parking areas, before and after chronographing and target shooting in the chronograph and target range and before and after the game on the playing field. If you leave your magazine engaged, the weapon in fire mode and fail to put in place the barrel-blocking device in these areas and/or at these times you are risking accidental discharge or your weapon. Any participant found with a magazine engaged, a weapon not selected to safe and/or a weapon without a barrel-blocking device in place in these areas and/or at these times will be warned. If this happens twice the participant will be removed permanently for the day without refund.
3. NO DISCHARGING OF WEAPONS EXCEPT INSIDE THE CHRONOGRAPH AND TARGET RANGE AND ON THE PLAYING FIELD.
Weapons should not be discharged in the staging or parking areas. This also means no discharging blank shots. If you discharge you weapon in these areas you are risking accidentally shooting a participant who is not wearing eye protection. Any participant found discharging his weapon in these areas will be warned. If this happens twice the participant will be removed permanently for the day without refund.
Other important rules and procedures of play:
Any participant not abiding by or abusing these rules will be dismissed by Pinnacle Woods staff without refund.
ADMINISTRATIVE
Pinnacle Woods reserves the right to decline or accept any person as a participant in any game at any time, including prior to initiation or during a game.
All participants must sign a waiver and read/watch/listen to all rules and procedures of play before games can begin.
All participants must be 18 years of age or older. Participants under 18 must have guardian consent. [Click Here] for a printable waiver form.
The use of alcohol and drugs is prohibited. Intoxicated persons will be dismissed for the day without refund.
Props and identification devices may not be altered in any way.
EQUIPMENT
Only Pinnacle Woods approved equipment is allowed. Firearms, knives, and explosives are strictly forbidden.
Observe all safety rules applicable to firearms when handling Airsoft weapons or other devices capable of launching projectiles.
EYE PROTECTION
Eye protection must meet the following requirements.
1. Polycarbonate lens construction that meets or exceeds ANSI Z87.1 or ANSI Z80.3 standards.
2. Eye protection must set securely against the face. No gaps that a 6mm pellet could pass through may be present.
All participants intending to use their own equipment must report to the chronograph and target range after signing in.
Field velocity limit is 400 FPS with .25 Gram BBs
Velocities and corresponding engagement distances are a follows:
Three shot average of 0-300 with .25g: Targets may be engaged on full or semi auto at any distance (except point blank)
Three shot average of 301-350 with .25g: Targets that are farther than 25' may be engaged on full or semi auto. Targets that are within 25' may be engaged with a single shot, below the shoulders.
Three shot average of 351-400 with .25g: Targets that are farther than 50" may be engaged on full or semi auto. Targets that are within 50' may be engaged with a single shot, below the shoulders.
Any participant found not abiding by or abusing these standards will be warned. If this happens twice the participant will be removed permanently for the day without refund.
BOUNDRY
The active playing field is the area that lies inside the double yellow or aqua ropes. Please inform us if you see a break in the boundary rope.
Participants may shoot through the single rope boundaries into other areas of play.
STRUCTURES
Participants that use any structures such as the compound buildings, Forts, and in-ground fighting positions, do so at their own risk.
No participants may ascend or descend the forts in any way other than the steps provided.
INITIATION AND CESSATION
Games start and stoop with a horn, whistle, or loud speaker.
Participants can stop the game in case of emergency. Participants can call out: 'EMERGENCY1" if there is an injury or someone's eye protection is off. During an EMERGENCY, all participants must stop play.
No faking of injuries. This is not an acceptable tactic.
COVER
No rearranging the playing field, building or barricades in any way.
No participant may take with him into the playing field or fashion while there, an object designed to function as a shield against being hit.
ELIMINATING THE OPPONENT
Blind shooting as close range is disallowed.
Deliberate point blank shots are not allowed. Point blank shots are cause for immediate removal from the game. If this happens twice the participant will be removed permanently for the day without refund.
GETTING HIT
Rounds that ricochet and hit do not count.
If a participant's weapon is hit, it is considered useless.
A participant that shoots himself or is shot by his own teammate is eliminated.
If two participants his each other simultaneously, both participants are eliminated.
Any participant caught ignoring a hit during play will be considered eliminated and will be warned. If this happens twice the participant will be removed permanently for the day without refund.
ELIMINATION
If a participant is hit anywhere, excluding the weapon, he is eliminated.
An eliminated participant must raise his arms and call out that he's been hit.
An eliminated participant should rise, remove his magazine, discharge any chambered rounds, turn the selector to safe, put in place his barrel blocking device, hold his weapon above his head and report to the staging area.
An eliminated participant must remain at the staging area until the next game.
Participants can be knife killed from a touch anywhere from the neck up.
No "liberating" of weapons and/or equipment from eliminated participants unless consent is verbally expressed beforehand.
Eliminated participants are not allowed to communicate in any way with other active participants.
Eliminated participants should leave their eye protection on. Never assume that everyone knows the game is over or hears the whistle, horn or speaker.
Active participants that walk with eliminated participants automatically become eliminated participants. This unacceptable tactic has been used to trick participants in the past.
Eliminated participants should not shoot on the way to and from the staging area, as this will distract and confuse active participants. This also means no discharging black shots.
NEUTRALITY
A neutrality symbol would be a weapon, without a magazine, with a barrel-blocking device in place, held above the head.
A participant is emphatically disallowed from shooting at any other participant showing a neutrality symbol, any non-participant, any staff member or any animal, insect or bird.
No one may deliberately shoot an eliminated participant, staff member or spectator. Participants who do so will be immediately removed from the game. If this happens twice the participant will be removed permanently for the day without refund.
Active participants that fire upon eliminated participants who do not clearly display the elimination signals and procedures cannot be held accountable.
SURRENDER
Participants must ask opponents within 20ft to surrender, but they are not required to respond. If they do respond that they surrender, it is the same as being eliminated.
HONOR
Participants with tempers should leave them at home. Participants may not contact or grab anyone in an aggressive manner.
Participants may not aggressively touch anyone or cause anyone to fall. Violation of this rule is cause for immediate and permanent removal without refund.
No unsportsmanlike conduct, arguments, threats, racial or personal derogatoriness, abusive or foul language, taunting, provoking, obscene gestures, or verbal aggression is allowed.
Participants reported to be shouting "YOU'RE HIT!" or similar phrases at other participants will be considered to be displaying aggressive behavior and will be warned. If this happens twice the participants will be removed permanently for the day without refund.
Always give your opponent the benefit of the doubt.
PHYSICAL
If a participant is out of shape or gets too hot, he should pace himself. Take up a defensive position and rest. The action will eventually come to the participant. The game can be more physically demanding than participants may be used to. Participants with heart conditions or other ailments should have a physician's OK to play.
Airsoft is an inherently dangerous activity, requiring significant physical exertion. Participation carries inherent risks that cannot be eliminated. Risks include, but are not limited to, minor injuries (such as scratches, bruised or strained muscles and ligaments), major injuries (such as loss of eyesight, joint or back injuries, heart attacks and concussions), and catastrophic injuries (such as paralysis or death). All participation is voluntary. Participants knowingly assume all such risks.
GENERAL
Trash must not be left on the playing field, on the chronograph and target range or in the staging or parking areas. Please place all trash in the appropriate trash cans located in the staging area.
National, regional and local laws apply.